Honor or Vengeance
A downloadable game
The Battle of Fuse was fought in 1553 south of the Kawanakajima Plain on the West side of the Chikumagawa River. Two battles were fought here before both sides were forced to disengage before the coming of winter.
Uesugi Kenshin marched up the western bank while Takeda Shingen moved along the eastern bank twelve days after taking Katsurao Castle. They encountered each other at the Shrine of Hachiman June 3, 1553.
You are a samurai leading forces of the Daimyo. Your part of the battle is more than just winning combat. You must keep honor so that the Daimyo will recognize your status which will afford you better options. Victory hinges on your leadership skills.
Status | Released |
Category | Physical game |
Author | Tolemykus |
Tags | ashigaru, battle-of-fuse, bushi, hex-and-counter, Ninja, postcard, samurai, sengoku-period, Two Player, War |
Comments
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How does Movement work - is it a single Action (out of five)? Probably not, if adding two Movement Points is an Action. Does a player move all their units and uses up 5 Actions and then the game transfer to the other player?
The movement cost per hex is on the map page under the word Samurai, in the gray box. You can spend 1 action of the 5 to get 2 movement points. You can do this multiple times. Cross River -2 MP/Hex, Mountains -3 MP/Hex, Plains -1 MP/Hex.
You can spend Action points in any manner you wish from the 3 choices in the Actions section of the rules.
Actions (5 per turn per player)
Action Effect
Cost
1 Place 1 Chit of choice from your pool of chits.
1 +2 Movement Points
1 Initiate Combat Using 1 Chit.
Once all Action point are spent, then the next player takes their turn using the same method.
I hope this makes it more clear?
So 1 Action that gives 2 Movement Points is actually "a Move Action" with 2 Movement Points, I see now. What confused me was "+2 Movement Points" notation, akin to extending the movement rate (that I could not find on the counters or elsewhere in the rules).
Thank You!
cool theme!